THE CLOUD OF UNITY
The Architecture of Exposure
At the foundation of our approach lies the Principle of Exposure - an abstract architectural methodology developed as a sequence of nine generative processes. These processes describe how an environment transitions from pure potential to lived experience and back: storage of latent material, form incubation, impulse, membrane activation. chaos archive, exposure platform, moment of habitation, recording, and dissolution. This cyclical model creates a "reactor of possibility," where every architectural element is understood as both a product of previous experience and a field for new scenarios. The abstract model does not prescribe a fixed form but acts as an engine for inventing adaptable typologies, responding uniquely to every site and user. In our work, this methodology guided the development of an abstract architectural typology, which is then materialized in three unique site - specific concepts, each demonstrating a different aspect of the exposure cycle - proving the versatility and generative capacity of the principle.
The Cloud of Unity
The stadium serves as a central site of collective memory and ritual, where unique scenarios and events are archived and transformed into repeatable social patters. Forms are always temporary, assembled for the event and then dissolved, but the memory and potential for future repetition or reinterpretation remain essential. The focus here is on capturing, archiving, and enabling the repeatability of significant collective experiences.
(From competitor's text)  
  
  
    
  
    The jury considered the proposal to be very conceptual. To be fully engaging, it could be more political or deliberate. The renderings show very steep stairs. It is difficult to understand how to access the site, which makes the proposal unclear.
(From jury report)